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Saros: Housemarque and Nixxes detail boss design collaboration

October 23, 2026 · 1 min read · Notering

Saros: Housemarque and Nixxes detail boss design collaboration

Housemarque and Nixxes developed Saros in close collaboration, with a particular focus on boss design. Housemarque contributed the creative vision, world, combat language, visual concepts, and the studio's signature bullet-hell DNA. Nixxes brought the bosses to life through encounter design, animation, environments, lighting, and technical implementation.

The result is a set of encounters designed to challenge players, surprise them, and deliver the kind of spectacle PlayStation audiences expect from a Housemarque action experience. The PlayStation Blog shared details on several of the game's major bosses, accompanied by a video showcasing the encounters.

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