Hideaki Nishino, president of Sony Interactive Entertainment, reconfirmed the company's commitment to live-service games in an interview with Famitsu, stating that PlayStation aims to "continue revitalising the market" through first-party and third-party content with frequent updates. According to Nishino, this type of game "attracts users on a global level".
The announcement comes the same week Sony laid off hundreds of developers at Bungie, the studio behind Destiny 2 and Marathon. The company had acquired Bungie for 3.7 billion dollars in 2022 with the goal of establishing a "Live Service Centre of Excellence".
PlayStation's track record in this segment has been mixed. While Helldivers 2 achieved major success and titles like Gran Turismo 7 and MLB The Show remain evergreen hits, the company has faced notable failures, including the cancellation of The Last of Us Parte 2 Remake's multiplayer mode and the shutdown of Concord shortly after launch. The delay of Destiny 2's final bugfix patch further illustrates the consequences of the Bungie cuts.



