Rockstar Games gave Bloomberg an in-depth interview revealing significant details about Grand Theft Auto 6's development. The game was originally codenamed Project Americas and intended to cover large areas of both the country's north and south, though its scope was eventually revised during production.
One of the biggest production hurdles involved the sheer number of non-player characters (NPCs) required to populate the fictional city of Leonida. Rob Nelson, co-head of development, described the initial projections as "horrifying." To solve this, Rockstar established an entire studio in Los Angeles dedicated solely to writing and animating NPCs, with each character receiving distinct scripts and animations.
Rockstar also conducted extensive research in Miami for authenticity, including visits to nightclubs and ride-alongs with police officers. This led to obsessive attention to detail, such as lighting systems synchronized with nightclub music and unique drinks at each bar. The project's complexity contributed to two delays: originally scheduled for 2025, it was pushed to May 2026, then November 2026.
According to Jennifer Kolbe, Rockstar's head of publishing, the company underwent internal reassessment following the grueling work culture on Red Dead Redemption 2 (2018), where staff worked up to 60 hours per week. "We looked at each other and said, 'We're not doing this again this way," she said. Development co-heads Phil Hooker and Aaron Garbut committed to eliminating crunch as a production method and are working to accelerate future development cycles using newly developed technology and team experience.
GTA 6 releases November 19, 2026, marking Rockstar's first original release since Red Dead Redemption 2.


